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Projects-Research...-AITetris

AITetris

Wednesday, June 9, 2004 by digitalpeer

This is a simple model of an artificial intelligence learning program that plays Tetris. It's a bit choppy and hackish around the edges and may require a lot of work to get it to a satisfactory state. It basically works by heavy use of a critic function. If the critic determines that a specific decision tree answer is absolutely silly, it will find what it thinks is the best possible answer by means of brute force.

It has two modes: one that depends solely on the critic for a "control" and the other is a watch mode where a human can play Tetris and it will basically save the data to the tree.

There is no GUI and the interactive and non-interactive modes are console based. It's written in c++, is heavily dependant on the STL, and interfaces with c5.0 on the local system.

Further Reading


Tetris Story
Slashdot | Tetris Is Hard: NP-Hard
WWW.COLINFAHEY.COM : Tetris AI
Attached Files
aitetris-1-0-src.tar.gz, uploaded Thursday, July 15, 2004
External Links Summary
Tetris Story [vadim.www.media.mit.edu]
Slashdot | Tetris Is Hard: NP-Hard [slashdot.org]
WWW.COLINFAHEY.COM : Tetris AI [www.colinfahey.com]
Related Local Pages
distperm

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